微信小程序中如何使用threejs?
网友回复
这个项目可以实现,该项目的目标是将three.js移植到微信小程序。
下载build目录中的three.weapp.min.js到小程序相应目录。或者你可以构建自己的版本 兼容性
基本模型
OrbitControls
TrackballControls
TextureLoader
GLTFLoader gTLF模型, glb模型加载
OBJLoader obj模型加载
STLLoader
Animation system
Raycaster
DDSLoader or MTLLoader 待测试
小程序调用threejs示例代码
下载https://github.com/yannliao/three.js项目中build目录下的three.weapp.min.js到小程序相应目录,如:
wxml
<view style="height: 100%; width: 100%;" bindtouchstart="documentTouchStart" bindtouchmove="documentTouchMove" bindtouchend="documentTouchEnd" > <canvas type="webgl" id="c" style="width: 100%; height:100%;" bindtouchstart="touchStart" bindtouchmove="touchMove" bindtouchend="touchEnd" bindtouchcancel="touchCancel" bindlongtap="longTap" bindtap="tap"></canvas> </view>
js
import * as THREE from '../../libs/three.weapp.min.js' import { OrbitControls } from '../../jsm/loaders/OrbitControls' Page({ data: {}, onLoad: function () { wx.createSelectorQuery() .select('#c') .node() .exec((res) => { const canvas = THREE.global.registerCanvas(res[0].node) this.setData({ canvasId: canvas._canvasId }) const camera = new THREE.PerspectiveCamera(70, canvas.width / canvas.height, 1, 1000); camera.position.z = 500; const scene = new THREE.Scene(); scene.background = new THREE.Color(0xAAAAAA); const renderer = new THREE.WebGLRenderer({ antialias: true }); const controls = new OrbitControls(camera, renderer.domElement); // controls.enableDamping = true; // controls.dampingFactor = 0.25; // controls.enableZoom = false; camera.position.set(200, 200, 500); controls.update(); const geometry = new THREE.BoxBufferGeometry(200, 200, 200); const texture = new THREE.TextureLoader().load('./pikachu.png'); const material = new THREE.MeshBasicMaterial({ map: texture }); // const material = new THREE.MeshBasicMaterial({ color: 0x44aa88 }); const mesh = new THREE.Mesh(geometry, material); scene.add(mesh); // renderer.setPixelRatio(wx.getSystemInfoSync().pixelRatio); // renderer.setSize(canvas.width, canvas.height); function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(canvas.width, canvas.height); } function render() { canvas.requestAnimationFrame(render); // mesh.rotation.x += 0.005; // mesh.rotation.y += 0.01; controls.update(); renderer.render(scene, camera); } render() }) }, onUnload: function () { THREE.global.unregisterCanvas(this.data.canvasId) }, touchStart(e) { console.log('canvas', e) THREE.global.touchEventHandlerFactory('canvas', 'touchstart')(e) }, touchMove(e) { console.log('canvas', e) THREE.global.touchEventHandlerFactory('canvas', 'touchmove')(e) }, touchEnd(e) { console.log('canvas', e) THREE.global.touchEventHandlerFactory('canvas', 'touchend')(e) }, touchCancel(e) { // console.log('canvas', e) }, longTap(e) { // console.log('canvas', e) }, tap(e) { // console.log('canvas', e) }, documentTouchStart(e) { // console.log('document',e) }, documentTouchMove(e) { // console.log('document',e) }, documentTouchEnd(e) { // console.log('document',e) }, })
项目githud地址:https://github.com/yannliao/threejs.miniprogram
小程序使用threejs的示例代码:https://github.com/yannliao/threejs-example-for-miniprogram