请问浏览器中如何渲染一个三维3d模型?
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代码如下
<html lang="en"> <head> <title>3D模型实时观看</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { font-family: Monospace; background-color: black; color: white; margin: 0px; overflow: hidden; } #modelBorderContainer { display: flex; justify-content: center; align-items: center; position: absolute; width: 100%; height: 100%; } #modelBorder { max-width: 512px; width: 100%; height: 50%; } canvas { position: absolute; top: 0%; left: 0%; } </style> </head> <body> <div id="modelBorderContainer"> <div id="modelBorder"></div> </div> <script type="application/javascript"> var modelUrl = '//repo.bfw.wiki/bfwrepo/threemodel/table.gltf'; //定义所使用模型路径 </script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.122.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.min.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/GLTFLoader.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/WebGL.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/Stats-16.js"></script> <script> if (WEBGL.isWebGLAvailable() === false) { document.body.appendChild(WEBGL.getWebGLErrorMessage()); } var container, stats, controls; var camera, scene, renderer, light, bbox; var rotating = true; init(); animate(); pauseRotation(); function init() { if (!modelUrl) { return false; } container = docum...
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