请问浏览器中如何渲染一个三维3d模型?
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代码如下
<html lang="en">
<head>
<title>3D模型实时观看</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: black;
color: white;
margin: 0px;
overflow: hidden;
}
#modelBorderContainer {
display: flex;
justify-content: center;
align-items: center;
position: absolute;
width: 100%;
height: 100%;
}
#modelBorder {
max-width: 512px;
width: 100%;
height: 50%;
}
canvas {
position: absolute;
top: 0%;
left: 0%;
}
</style>
</head>
<body>
<div id="modelBorderContainer">
<div id="modelBorder"></div>
</div>
<script type="application/javascript">
var modelUrl = '//repo.bfw.wiki/bfwrepo/threemodel/table.gltf'; //定义所使用模型路径
</script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.122.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.min.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/GLTFLoader.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/WebGL.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/Stats-16.js"></script>
<script>
if (WEBGL.isWebGLAvailable() === false) {
document.body.appendChild(WEBGL.getWebGLErrorMessage());
}
var container, stats, controls;
var camera, scene, renderer, light, bbox;
var rotating = true;
init();
animate();
pauseRotation();
function init() {
if (!modelUrl) {
return false;
}
container = docum...点击查看剩余70%


