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回答

<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>BFW NEW PAGE</title>


</head>
<body>
<canvas id="canvas" width="400" height="400"></canvas>
<div>
<button id="save">保存</button>

<script type="text/javascript">
var arr = [{
locations: [[0,
0],
[200,
200],
[0,
400]],
color: "red"
},
{
locations: [[0,
0],
[400,
0],
[200,
200]],
color: "orange"
},
{
locations: [[0,
400],
[100,
300],
[200,
400]],
color: "yellow"
},
{
locations: [[100,
300],
[200,
200],
[300,
300],
[200,
400]],
color: "green"
},
{
locations: [[300,
100],
[200,
200],
[300,
300]],
color: "blue"
},
{
locations: [[300,
100],
[400,
0],
[400,
200],
[300,
300]],
color: "indigo"
},
{
locations: [[200,
400],
[400,
400],
[400,
200]],
color: "purple"
}];
var oCanvas = document.getElementById("canvas");
var ctx = oCanvas.getContext("2d");
for (let i = 0; i < arr.length; i++) {
draw(arr[i], ctx);
}

function draw(item, ctx) {
ctx.beginPath();
ctx.moveTo(item.locations[0][0], item.locations[0][1]);
for (let i = 0; i < item.locations.length; i++) {
let x = item.locations[i][0];
let y = item.locations[i][1];
ctx.lineTo(x, y);
console.log(1234567)
}
ctx.closePath();

ctx.fillStyle = item.color;
ctx.fill();

ctx.strokeStyle = "#000";
ctx.lineWidth = 2;
ctx.stroke();
}
var imgId = document.getElementById("imgId");
document.getElementById("save").onclick = function () {
downLoad(saveAsPNG(canvas));
}

// 保存成png格式的图片
function saveAsPNG(canvas) {
return canvas.toDataURL("image/png");
}

// 保存成jpg格式的图片
function saveAsJPG(canvas) {
return canvas.toDataURL("image/jpeg");
}

// 保存成bmp格式的图片 目前浏览器支持性不好
function saveAsBMP(canvas) {
return canvas.toDataURL("image/bmp");
}

/**

* @param {String} url 需要下载的文件地址
* */
function downLoad(url) {
var oA = document.createElement("a");
oA.download = ''; // 设置下载的文件名,默认是'下载'
oA.href = url;
document.body.appendChild(oA);
oA.click();
oA.remove(); // 下载之后把创建的元素删除
}
</script>
</div>
</body>
</html>

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