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如何将fbx三维模型转成json格式在浏览器中运行加载?

如何将fbx三维模型转成json格式在浏览器中运行加载?


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将obj文件或者fbx文件转为为 threejs 对应的json文件。 1. 安装node 2. 下载threejs源文件 https://github.com/mrdoob/three.js 3. cmd 切换到 .\three.js\utils\converters 目录下, 可以看到 threejs 提供的两个js文件,fbx2three.js obj2three.js 文件 4. 安装esm cmd 中执行 npm install esm 5. 将obj文件拷贝到目录下,执行命令 node -r esm obj2three.js ws.obj

然后就可以看到ws.json 文件了  

threejs加载json三维模型在浏览器效果代码

<!DOCTYPE html>
<html>

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width,initial-scale=1.0,maximum=1.0,minimum=1.0,user-scalable=0" />
    <title>BFW NEW PAGE</title>
    <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.92.js"></script>
    <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.min.js"></script>
    <style>
    </style>
</head>

<body>
    <script type="text/javascript">
        var camera, scene, renderer, mesh, loader,controls;

    init();
    animate();

    function init() {

        camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
        camera.position.z = 1000;

        scene = new THREE.Scene();

        loader = new THREE.JSONLoader();

        loader.load( "//repo.bfw.wiki/bfwrepo/threemodel/things/tv_monitor.json", function( geometry ) {
            mesh = new THREE.Mesh( geometry, new THREE.MeshNormalMaterial() );
            mesh.scale.set( 100, 100, 100 );
            mesh.position.y = 0;
            mesh.position.x = 0;
               scene.add( mesh );




        } );
     var directionalLight = new THREE.DirectionalLight(0xffffff);
   directionalLight.position.set(1, 1, 1).normalize();
      scene.add(directionalLight);
     renderer = new THREE.WebGLRenderer();
        renderer.setSize( window.innerWidth, window.innerHeight );
           controls = new THREE.OrbitControls( camera, renderer.domElement );
       controls.update();
     document.body.appendChild( renderer.domElement );


    }

    function animate() {



      requestAnimationFrame( animate );
    controls.update();
   //  mesh.rotation.x += 0.05;

     renderer.render( scene, camera );
    }
    </script>
</body>

</html>

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