将obj文件或者fbx文件转为为 threejs 对应的json文件。
1. 安装node
2. 下载threejs源文件
https://github.com/mrdoob/three.js
3. cmd 切换到 .\three.js\utils\converters 目录下,
可以看到 threejs 提供的两个js文件,fbx2three.js obj2three.js 文件
4. 安装esm
cmd 中执行 npm install esm
5. 将obj文件拷贝到目录下,执行命令
node -r esm obj2three.js ws.obj
然后就可以看到ws.json 文件了
threejs加载json三维模型在浏览器效果代码
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width,initial-scale=1.0,maximum=1.0,minimum=1.0,user-scalable=0" />
<title>BFW NEW PAGE</title>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.92.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.min.js"></script>
<style>
</style>
</head>
<body>
<script type="text/javascript">
var camera, scene, renderer, mesh, loader,controls;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 1000;
scene = new THREE.Scene();
loader = new THREE.JSONLoader();
loader.load( "//repo.bfw.wiki/bfwrepo/threemodel/things/tv_monitor.json", function( geometry ) {
mesh = new THREE.Mesh( geometry, new THREE.MeshNormalMaterial() );
mesh.scale.set( 100, 100, 100 );
mesh.position.y = 0;
mesh.position.x = 0;
scene.add( mesh );
} );
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.update();
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
controls.update();
// mesh.rotation.x += 0.05;
renderer.render( scene, camera );
}
</script>
</body>
</html>
网友回复