js如何连续播放缓冲区中的二进制音频声音数据?
我通过websocket实时接收声音数据,如果进行实时播放?
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var buffer = (new Response(data)).arrayBuffer();//二进制缓存区内容
buffer.then(function(buf){
var audioContext = new ( window.AudioContext || window.webkitAudioContext )();
var fileResult =addWavHeader(buf, '8000', '16', '1');//解析数据转码wav
audioContext.decodeAudioData(fileResult, function(buffer) {
_visualize(audioContext,buffer);//播放
});
//处理音频流,转码wav
var addWavHeader = function(samples,sampleRateTmp,sampleBits,channelCount){
var dataLength = samples.byteLength;
var buffer = new ArrayBuffer(44 + dataLength);
var view = new DataView(buffer);
function writeString(view, offset, string){
for (var i = 0; i < string.length; i++){
view.setUint8(offset + i, string.charCodeAt(i));
}
}
var offset = 0;
/* 资源交换文件标识符 */
writeString(view, offset, 'RIFF'); offset += 4;
/* 下个地址开始到文件尾总字节数,即文件大小-8 */
view.setUint32(offset, /*32*/ 36 + dataLength, true); offset += 4;
/* WAV文件标志 */
writeString(view, offset, 'WAVE'); offset += 4;
/* 波形格式标志 */
writeString(view, offset, 'fmt '); offset += 4;
/* 过滤字节,一般为 0x10 = 16 */
view.setUint32(offset, 16, true); offset += 4;
/* 格式类别 (PCM形式采样数据) */
view.setUint16(offset, 1, true); offset += 2;
/* ...点击查看剩余70%


