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回答

使用gif.js

<!DOCTYPE html>
<html>

<head>
<meta charset="UTF-8">


</head>

<body>
<h1>待合成gif的四张图</h1>
<div class="images">

<img id="img1" src="/asset/logo.png" />

<img id="img2" src="/asset/startBt.jpg" />
<img id="img3" src="/asset/yanzhengma.png" />


</div>
<h1>合成后</h1>
<div>
<img id="gifresult" />
</div>

<script type="text/javascript" src="/asset/gif.js"></script>
<script type="text/javascript">
// console.log(gifs);
var gifs = new GIF({
workers: 2,
quality: 10,
workerScript: '../asset/gif.worker.js',
width:200,
height:200
});
// add a image element
// console.log(gifs);
var img1 = document.querySelector('#img1');
var img2 = document.querySelector('#img2');
var img3 = document.querySelector('#img3');


gifs.addFrame(img1, {
delay: 500
});
gifs.addFrame(img2, {
delay: 500
});
gifs.addFrame(img3, {
delay: 500
});


// or a canvas element
// gif.addFrame(canvasElement, {
// delay: 200
// });

// or copy the pixels from a canvas context
// gif.addFrame(ctx, {
// copy: true
// });
console.log(gifs);
gifs.on('finished', function(blob) {
console.log("dddd");
document.querySelector('#gifresult').src=URL.createObjectURL(blob);
///window.open(URL.createObjectURL(blob));
// var el = document.createElement('a');
// el.href = URL.createObjectURL(blob);
// el.download = 'demo-name'; //设置下载文件名称
// document.body.appendChild(el);
// var evt = document.createEvent("MouseEvents");
// evt.initEvent("click", false, false);
// el.dispatchEvent(evt);
// document.body.removeChild(el);
});

gifs.render();
console.log(gifs);
</script>

</body>

</html>



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