可以使用Web Audio API来处理获取的音频流,包括降噪处理。
Web Audio API提供了丰富的音频处理能力,可以通过创建AudioContext、MediaStreamAudioSourceNode等来处理音频流。降噪通常需要借助于现有的库或算法,例如WebRTC自带的一些噪声抑制功能或者使用专门的JavaScript库。我这个完整的实时麦克风输入扬声器播放变声源码
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<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width,initial-scale=1.0,maximum=1.0,minimum=1.0,user-scalable=0" /> <title>BFW NEW PAGE</title> <script id="bfwone" data="dep=jquery.17&err=0" type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/bfwone.js"></script> <script type="text/javascript"> navigator.mediaDevices.getUserMedia({ audio: true }) .then(function(stream) { let audioContext = new AudioContext(); let microphoneStream = audioContext.createMediaStreamSource(stream); // 创建变声效果的处理节点 let processor = audioContext.createScriptProcessor(4096, 1, 1); let pitchShift = 1.7; // 设置音调变化倍率 processor.onaudioprocess = function(event) { let inputBuffer = event.inputBuffer; let outputBuffer = event.outputBuffer; for (let channel = 0; channel < outputBuffer.numberOfChannels; channel++) { let inputData = inputBuffer.getChannelData(channel); let outputData = outputBuffer.getChannelData(channel); // 实现音调变换 for (let sample = 0; sample < inputBuffer.length; sample++) { let shiftedSample = sample * pitchShift; // 简单的线性插值 let indexBefore = Math.floor(shiftedSample); let indexAfter = Math.ceil(shiftedSample); let fraction = shiftedSample - indexBefore; if (indexBefore >= 0 && indexAfter < inputBuffer.length) { outputData[sample] = (1 - fraction) * inputData[indexBefore] + fraction * inputData[indexAfter]; } else { outputData[sample] = 0; // 超出范围时静音处理 } } } }; // 连接音频处理节点 microphoneStream.connect(processor); processor.connect(audioContext.destination); }) .catch(function(err) { console.error('获取麦克风权限失败:', err); }); </script> <style> </style> </head> <body> <div > 注意:如果没效果可能是麦克风设置问题或在inframe中运行 </div> </body> </html>
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