微信小程序中如何使用threejs?
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这个项目可以实现,该项目的目标是将three.js移植到微信小程序。
下载build目录中的three.weapp.min.js到小程序相应目录。或者你可以构建自己的版本 兼容性
基本模型
OrbitControls
TrackballControls
TextureLoader
GLTFLoader gTLF模型, glb模型加载
OBJLoader obj模型加载
STLLoader
Animation system
Raycaster
DDSLoader or MTLLoader 待测试
小程序调用threejs示例代码
下载https://github.com/yannliao/three.js项目中build目录下的three.weapp.min.js到小程序相应目录,如:
wxml
<view style="height: 100%; width: 100%;" bindtouchstart="documentTouchStart" bindtouchmove="documentTouchMove" bindtouchend="documentTouchEnd" > <canvas type="webgl" id="c" style="width: 100%; height:100%;" bindtouchstart="touchStart" bindtouchmove="touchMove" bindtouchend="touchEnd" bindtouchcancel="touchCancel" bindlongtap="longTap" bindtap="tap"></canvas> </view>
js
import * as THREE from '../../libs/three.weapp.min.js' import { OrbitControls } from '../../jsm/loaders/OrbitControls' Page({ data: {}, onLoad: function () { wx.createSelectorQuery() .select('#c') .node() .exec((res) => { const canvas = THREE.global.registerCanvas(res[0].node) this.setData({ canvasId: canvas._canvasId }) const camera = new THREE.PerspectiveCamera(70, canvas.width /...
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